
I just discovered that the version of the Freecell game is “forgiving”, i.e. you can go back more than one step… “start over again” without a penalty point.
This makes the game an even better modeling tool than it used to be.
I always suspected that the first step really decides the rest of the journey… but being a Quickstart… jumping-without-thinking-type-of-person, this would not have

















Context is like meaning… it is not part of what it is referring to, it is added to it, by a human. And if it is added, then you have a lot of freedom about it: if you can see, that is.


I remember it was a cold day. An employee in my publishing company, drove me home from the doctor. It was a Wednesday. It felt weird. The feeling of no control over my life, the feeling that there is nothing I can do.